Imperium Jaskini Behemota
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Zostało Ono stworzone przez ixcesala z uwagi na problemy z forum Ezboard 10 grudnia 2002. Służyło Jaskiniowcom dzielnie do sierpnia 2005 roku, kiedy to dominium i podwładnych Behemota dotknął Wielki Trek, po którym przez 10 miesięcy Jaskinia nie funkcjonowała.
Wszystkim, którzy przyczynili się do rozwoju Imperium Jaskini Behemota, zarówno poprzez pracę techniczno-graficzną, jak i osobom które współtworzyły klimat - dziękujemy.
Zapraszam do obejrzenia tego swoistego muzeum, które wiąże się ze wspaniałymi wspomnieniami niemałej części Jaskiniowców.
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Obecny czas to: 2024-04-25 21:43:00
Autor Wiadomość
Ururam Tururam



Dołączył: 17 października 2002
Posty: 164
Skąd: Próżnia między światami

Wysłany: 11 maja 2004     P&D summary - #of slots in armies. Odpowiedz z cytatem

======
SUMMARY
of a poll and a discussion
that took place in the Behemoth's Lair community
(http://heroes.net.pl)
on the topic
"Slots in armies".

Prepared by
Ururam Tururam (ut@heroes.net.pl)

The community of the Behemoth's lair organized a poll and a discussion on
the question "How many slot should be in armies in Heroes V?"
Only the members of the Community were allowed to vote in the poll.
Both members and guests were allowed to express their opinions in the
discussion. The results follow.

There were 33 votes in the poll:
No (0%) votes for 6 or less slots;
5 (15%) votes for 7 slots;
10 (31%) votes for 8 or more slots;
13 (41%) votes for making it dependant on leading hero’s exp level.
4 (13%) votes for making it dependant on a special skill of the leading hero.

As you can see the options of variable number of slots were much more popular altogether than the options of the fixed number of slots. A need for more slots in armies is also noticeable.

There were 56 posts in the discussion.
The digest follows:

-----
6 or less:

None.

-----
7:

- Working well so far…

- No bigger armies! It will make the game unnecessarily complicated. The difference between a basic hero and an experienced one will be much too big.

-----
8 or more:

- I want as many units as possible. The two options below are attractive too.

- One more than it was in H3 and H4. It’s OK.

- It was fixed all the time - and it was good. Eight is enough, please, don’t spoil it.


-----
Dependant on exp:

- I love big armies and pumped up heroes and this solution combines them into one!

- Yes, another slot for each ten experience levels.

- Yes, and the range could be 5 to 8 slots.

- This solution but the basic hero should not be able to take all the units from a fully-built castle.

- Variable number. If an army can have one hero it should depend only on his experience, if multihero armies are possible a skill can be introduced.

- The better general the better army. And I vote for 7 to 12 slots.

- Variable, and the variability should be wide! A rookie should not be able to lead more than 3 units, and a superhero should manage an army of 12 or more slots.

- And maybe make it dependant on exp AND skills? And if it has to be fixed I vote for 7.

- It would add a versatility and taste to the game. Imagine attacking an army of 12 slots when you have 7!

- 4 to 10 slots, growing quicker for a might hero, slower for the magic one.

- I think it will make the game much more dynamic!


-----
Dependant on skills:

- I want a special skill. Assuming 5 levels of it an army should have 5 to 10 slots.

- This one, but preferably not a skill but a stat. When the level of this stat exceeds certain values the hero is given a new slot in his army.

- I want it much, but it needs to be really well balanced!

- A new skill like that would make the game much more attractive.

- A one-level skill increasing the #of slots from 7 to 8 sounds optimal for me.


======

___________
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