
			Witaj na Starym Forum Jaskini Behemota.
			Zostało Ono stworzone przez ixcesala z uwagi na problemy z forum Ezboard 10 grudnia 2002. Służyło Jaskiniowcom
			dzielnie do sierpnia 2005 roku, kiedy to dominium i podwładnych Behemota dotknął Wielki Trek, po którym przez 10 miesięcy
			Jaskinia nie funkcjonowała.
			Wszystkim, którzy przyczynili się do rozwoju Imperium Jaskini Behemota, zarówno poprzez pracę techniczno-graficzną, jak i
			osobom które współtworzyły klimat - dziękujemy.
			Zapraszam do obejrzenia tego swoistego muzeum, które wiąże się ze wspaniałymi wspomnieniami niemałej części Jaskiniowców.
			
Kasztelan Crazy
			Wróć do strony głównej Jaskini Behemota.
			 
	
       
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		Karnofag
		 
		 
		 
  
		Dołączył: 1 stycznia 2005		 Posty: 164 
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		            Wysłany: 14 stycznia 2005		                ostatni patch                                                                                                           		   			
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					mam pytanko co zmienia ostatni patch 3.0 w stosunku do tego z 2.1 
jest gdzieś opisik
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		Elias
		 
		 
		 
  
		Dołączył: 6 czerwca 2000		 Posty: 164 
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		            Wysłany: 14 stycznia 2005		                ostatni patch                                                                                                           		   			
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					Update Version 3.0 Information 
 
 
- - - - - - - - - 
- General - 
 
Casting the spell Town Gate inside of a town no longer crashes game. 
 
In windowed mode, if you close the window while at the hero-selected army  
screen, the game no longer crashes. 
 
Fixed an occasional game freeze when moving into a weak neutral army's  
activation radius. 
 
Adjusting the Game Setting's volume slider without a selected army on the  
adventure map, no longer crashes the game. 
 
Fixed combat crash caused by placing multiple lines of quicksand between a  
fast walking unit and its target 
 
Fixed crash if day 1 timed event lost game. 
 
Fixed very, very rare crash if two neutral armies touch. 
 
Corrected issue with certain types of area damage (hydras, cerberus, black  
dragons) affecting creatures in Sanctuary. 
 
Heroes with the Flaming Arrow no longer do splash damage to fire resistant  
creatures. 
 
When Death Call'ed phoenixes die, they are now removed from the battlefield  
and do not rebirth. 
 
Corrected aberrant results of heroes who have the Potion of Immortality or  
Guardian Angel on them, and are devoured by sea monsters. 
 
The Throwing Spear now increases the range and melee attack of a hero by  
eight. 
 
The common artifact 'Axe' now increases the hero's attack by eight. 
 
Heroes or creatures that shoot twice per turn, but only have one shot  
left, now will only shoot once. 
 
Disembarking heroes or creatures from a Ship now functions correctly with  
regards to their movement. 
 
Dead heroes cannot cast adventure spells anymore. 
 
The Quicksand spell is easier to place on the battlefield. 
 
If a vampire stack is defeated by a thunderbird stack, but regenerates  
vampires back, the graphic is updated correctly 
 
If you have an event with a DISPLAY MESSAGE action, with a sub action of  
GIVE CREATURES, and the GIVE CREATURES results in an over-full army,  
the "full army" dialog now appears after the displayed message. 
 
When a hero gets an INCREASE EXPERIENCE or INCREASE EXP LEVEL script  
event, they can now select a skill from an associated skill set. 
 
Cyclops and heroes with the Flaming Arrow now have the appropriate  
animation played when their ranged attack reaches its target. 
 
Corrected the Resurrection spell-effect graphic when running at the slowest  
combat speed. 
 
Unavailable expansion creatures, with a blank portrait, no longer appear  
in the scores on the high score list. 
 
The INCREASE DEFENSE script action now correctly increases defense  
instead of attack. 
 
Corrected occasional issue when accessing a teleporter that has multiple  
exits. 
 
Corrected issues with the mouse cursor disappearing after the completion  
of a campaign. 
 
Corrected issues with the mouse cursor disappearing after the loss of a  
single scenario. 
 
Corrected aberrant scroll bar behavior. 
 
Resources update immediately after purchasing items at Marketplace from  
the Town Screen. 
 
Adventure sounds update after the volume is adjusted in the game settings. 
 
If a scenario is won by winning a battle and you return to the main menu,  
the correct main menu theme now plays. 
 
Hero portrait movement bar now functions correctly when the "Move Army"  
icon is used when the town icon is highlighted. 
 
The Single Scenario screen sort order is now reverse-able. 
 
 
- - - - - - - - - 
- Multiplayer - 
 
Note: In order to play against a The Gathering Storm(TM) or Winds of War(TM)  
player in a multiplayer session, all players must be running the v3.0 version  
of the game. 
 
In a multiplayer game, when you double click on a name the game will no  
longer crash. 
 
In a multiplayer game, you can no longer view the remote player's quest  
log during their turn. 
 
In a human vs. human player siege combat (multiplayer session), a stealth  
hero who attacks the gate in auto-combat no longer hangs the game. 
 
- - - - - - - - - - 
- Campaign Editor - 
 
Added a Windows® help file to the campaign editor. The help file can  
be accessed by selecting Help->Contents on the editor's menu. 
 
The editor now restores the position of your various sub-windows (mini  
map, palette, tool) when you start it up. 
 
Fixed an issue where maps which had the Emerald Longbow enabled in the  
Map Properties and a random major artifact dot would sometimes get a  
"File is bad" error when loaded into the game. 
 
 
---------------------------------------------------------------------------- 
 
 
3. Update Version 2.2 Information 
 
- - - - - - - - - 
- General - 
 
Players can no longer create duplicate unit stacks using the [Shift] command 
with the [Space Bar] hotkeys in the garrison screens. 
 
Players can no longer move unit stacks to other towns in the Kingdom  
Overview screen. 
 
- - - - - - - - - 
- Multiplayer - 
 
Corrected rare siege combat crashes in Multiplayer during AutoCombat. 
 
Corrected the "Waiting for Remote Player" Multiplayer gameplay freeze when 
a hero gains a level using the Stealth Skill. 
 
Corrected the Multiplayer gameplay freeze during combat in when a smaller  
army attacks a larger army and is given the options to surrender during 
AutoCombat. 
 
Corrected the Multiplayer gameplay freeze when a player 'Retires'.
					 ___________ There can be only one!				 | 
			 
    	 
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		Haarald
		 
		 
		 
  
		Dołączył: 23 kwietnia 2003		 Posty: 164 
		Skąd: Ors Imperior 
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		            Wysłany: 14 stycznia 2005		                ostatni patch                                                                                                           		   			
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					A mógłby to ktoś przetłumaczyć na polski?
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