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Zostało Ono stworzone przez ixcesala z uwagi na problemy z forum Ezboard 10 grudnia 2002. Służyło Jaskiniowcom
dzielnie do sierpnia 2005 roku, kiedy to dominium i podwładnych Behemota dotknął Wielki Trek, po którym przez 10 miesięcy
Jaskinia nie funkcjonowała.
Wszystkim, którzy przyczynili się do rozwoju Imperium Jaskini Behemota, zarówno poprzez pracę techniczno-graficzną, jak i
osobom które współtworzyły klimat - dziękujemy.
Zapraszam do obejrzenia tego swoistego muzeum, które wiąże się ze wspaniałymi wspomnieniami niemałej części Jaskiniowców.
Kasztelan Crazy
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Ururam Tururam
Dołączył: 17 października 2002 Posty: 164
Skąd: Próżnia między światami
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Wysłany: 21 listopada 2003 Hall of Brainstorms: * IDEAS *
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Here you can post your ideas about Heroes V. Please follow the rules below:
:arrow: You can post any idea about H5, its look, engine, story, whatever.
:arrow: You can use any previously posted idea as a base of your own one.
:arrow: You should not criticise ideas posted by other people. Make your own one instead.
:arrow: You should not discuss here. Use the Obsidian Oracle forum instead. If you want to discuss your ideas before posting it here - do it there.
___________ Hoc est opus!
(Caffa et bucella per attractionem corporum venit ad stomachum meum.) |
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hadżdżi Dawud az Gossarah
Dołączył: 29 stycznia 2003 Posty: 164
Skąd: Skawina
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Wysłany: 26 listopada 2003 Hall of Brainstorms: * IDEAS *
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My idea:
Why not to introduce non-humanoidal heroes?
Till now we had men, orcs, elves, gnolls, orsc, dwarves, ogres, trolls, minotaurs.
The only exception was Mutare, but she was depicted as a mounted human too.
Introducing centaurs, dragons, sphinxes (both Aegyptian and Greek - winged ones) and other non humanoidal beings as heroes can add an additional visual flavour to the game.
___________ Nie zabijaj!
Martwy człowiek niczego od ciebie nie kupi. |
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Ururam Tururam
Dołączył: 17 października 2002 Posty: 164
Skąd: Próżnia między światami
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Wysłany: 3 grudnia 2003 Hall of Brainstorms: * IDEAS *
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I got an idea of introducing "riots" or "disorder" status in towns. This status would last a few days after capturing the town. Logically thinking just after the battle the castle is not fully functional. The effect of riots could be:
:idea: No or 1/2 of gold generated
:idea: No creatures spawning
:idea: No possibility for creatures recruitement
:idea: No possibility for building constructions
___________ Hoc est opus!
(Caffa et bucella per attractionem corporum venit ad stomachum meum.) |
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hadżdżi Dawud az Gossarah
Dołączył: 29 stycznia 2003 Posty: 164
Skąd: Skawina
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Wysłany: 12 grudnia 2003 Hall of Brainstorms: * IDEAS *
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What irritates me in fantasy games is nearly no difference between male and female characters with respect to their abilities.
Equality is not identity.
My proposal for Heroes V is the following:
Let the male and female heroes of the same class be slightly different.
Men can be stronger (better attack), women more agile (better defense);
women can be wiser, but men more intelligent.
And so on.
___________ Nie zabijaj!
Martwy człowiek niczego od ciebie nie kupi. |
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Ururam Tururam
Dołączył: 17 października 2002 Posty: 164
Skąd: Próżnia między światami
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Wysłany: 23 grudnia 2003 Hall of Brainstorms: * IDEAS *
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Browsing the newly started debate of tactics in Heroes V I have spotted two very clever ideas that are worthy for sure to be mentioned here. They are:
:idea: Micromanagement tool by jOjO
This is for speeding up things tahat players do at the beginning of turns.
A player could schedule what is to be done at the beginning of each turn, each week etc. When this moment comes a majordomus (or something like that) appears asking "Do you want that-and-that to be done?" The player may accept and run the scheduled actions, decline and does not run them, or edit the list for further use. The key here is leaving no decissions to computer but pass the execution to an automaton.
:idea: Melee order by hadżdżi Dawud az Gossarah
This is about fixing the problem of melee. Both H1-H3 solution (attacker strikes first) and H4 one (simultaneous strike) have some flaws. By introducing for each unit "attack melee sequence" and "defense melee sequence" the game engine could determine the order of hits by comparing the attack factor for the attacker with the defense factor of the defender. The unit with bigger number hits first, when they are equal they strike simultanously. As example champions should have high attack initiative and low defense order factor, and pikemen low attack sequence and high defense one.
___________ Hoc est opus!
(Caffa et bucella per attractionem corporum venit ad stomachum meum.) |
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